Hey, this great, looking forward to seeing it get done. Best thing about Nex, it adds alot of content to the game. The people that hate you will come for you. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. (Read 121931 times), Array-index crash! Big thing however, you must not be hated by any faction other than the luddic path. Dude, why isn't Exi in here? It's good but the new assault station/ planets is not fun in the least. (OutOfMemoryError), Turret cover crash! Nexerelin adds a layer of complexity and challenge that the game does need. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Choose your faction (or establish your own) and dominate the Sector! This is an extremely modded run with all kinds of goodies from additional. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. I really should have split this guide up. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. You can easily obtain new cores from farming Remnant in late game. Create an account to follow your favorite communities and start taking part in conversations. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I appreciate this. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Currently the only use of survey data is to be sold at markets for credits. Any way to disable this or make the cooldown longer then playtime? If these are vanilla game seeds, great. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Is there a way to disable most of the 4x factor like the random faction events? Absolutely not. Cells spawn because Technology/Industrial activities generate interest. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Immersion breaking as hell. No. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Greeting everyone, wanted to share a great world seed. 2 million if you babysit your colony and do minimal bounties. If mods are used when you rolled the seed, make them known. I checked the exerelin_config.json but I can't find it or it isn't there. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Can you make enemies across the sector and then settle your own colony and expect to be left alone? 99% of the time, this happens because Starsector ran out of memory. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Tried posting this on Pastebin but the log was just too long. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. I don't remember specifically since it's been a while, but I found it on the forums. Privacy Policy. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Nex is a LOT of new stuff not all of which is well explained. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. No mods for this one. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Create an account to follow your favorite communities and start taking part in conversations. Starting templar ship really needs to be the _sal variant. Save game crash / corruption! Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). . Having problems? This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (OutOfMemoryError). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. This gives them back a foothold in the game. Also it allows you to recruit fleets to fight on your behalf. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). We praise everyday that mod author plays the same game as we do. Will you be raided periodically? The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Intermittent glitchy / artifacted graphics in combat! Cookie Notice Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Nice to see (N)exerelin back, good work Histidine. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I came back to the game this week after a long absence. Some assets in this file belong to other authors. How would one disable vsync in the starsector and java .exe? Should have stable points for stability bonus. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector For more information, please see our The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Starsector 0.95.1a is out!