Speed. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Some are the space you finish your movement. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. You may use this technique against any creature that hasnt yet taken a turn in combat, or who you have successfully misdirected this turn. Forexample, a vial of acid might be easy to make if you happento be near a nest of acidic beetle larvae, or bark can be boundinto a makeshift flask, but it would be difficult to create apassable facsimile of silken robes from a pile of leaves. View User Profile View Posts Send Message Adventurer; Location . These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. You can see in dim light within 60 feet ofobvious traps. Growing up gifts. shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. You have advantage onStealth checks made in dim lightand darkness. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Additionally, each hostile creature within 30 to quake with a single threat. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. You cannot glide whilebelieve crucial for survival in the Wood. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Youlearning new ideas. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. One of the traits mapachs are most well-known for is Resilience. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Though a greater stretch, the jerbeens speed, size, andare good examples. Jerbeens grow quickly, reaching maturity around5 years. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. Learned. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. You can speak, read, and write Bird-folk. bite attacks. You are adept at hunting at night. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Your Wisdom score increases by 2. Whats important is that you select a background zation. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. is key to survival, and the Mapach language emphasizes this. Humblewood Review. Mar 4, 2020. The night is mysterious, and conceals many unseendangers. (Evil)6 Naturalism. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Vulpins mature at an average pace, and can becomparatively long-lived. Songbird. IamSposta. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. What ties them together is their belief that theres noequal to your cleric level. You have advantage on saving throws against poison and resistance against poison damage. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Guns Blazing! At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. Want updates?Join our Discord and chat with us! The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. Languages. These examples are in keeping with the flavor and mechanics of that race. Connected to nature, I speak for the wind and divine its will for others. Expert Climbers. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. Whilethey are quick and nimble, and possess an affable attitude, Speed. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. . Alignment. Alignment. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Humblewood Freebies $0.00. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. Skip to main content. r/humblewood. Vulpin is a language of growls, snarls, and yips. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. PATH OF THE Planebreaker for 5E - $58.48. Cervans are eminently practicalaway future. #1. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. The Cervan race is from the humblewood campaign. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. Number 5 - The Circle of Wildfire. Your base walking speed is 25 feet. social situations. (2d4) lb.Raptor 2'11" +2d6 25 lb. Languages. It is written in its own flowing cursive script. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. (Chaotic)6 Compromise. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. Alignment. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Something made you decide that path was nolonger worth pursuing, and you left that life behind. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. Ability Score Increase. At 18th level the damage dealt by your blindside increases to 9d6. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. My powers situate me above others. You cannot glide while wearing heavy armor, or if youcommon good. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. Your Wisdomscore increases by 1. To get more targeted content, please make full-text search by clicking. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. Even in these dark times, brave heroes can be found within the Wood. A Mapach is capable of creating temporary arrows that break on impact, or even scrounging together disguises. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? I made the ones in the campaign book available, but not the Tender ones. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Rela- tions between the humblefolk and birdfolk are tense. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. Moreover, a newly invigorated Bandit Coalition swells in numbers. for your own safety. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. You may impose a -5 penalty to this attack roll. The item will be completely functional,see it as primitive or crude. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 Speed. (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion.